import pygame # Initialize pygame pygame.init() # Create a window screen = pygame.display.set_mode((640, 480)) # Create a heart heart = pygame.Surface((100, 100)) heart.fill((255, 0, 0)) # Draw the heart screen.blit(heart, (100, 100)) # Write letters in between the heart for i in range(10): pygame.draw.rect(screen, (0, 0, 0), (100 + i * 50, 100 + i * 20, 40, 20)) pygame.draw.rect(screen, (255, 255, 255), (100 + i * 50, 100 + i * 20, 40, 20), 1) pygame.draw.text(screen, str(i + 1), (100 + i * 55, 100 + i * 25), (0, 0, 0)) # Update the display pygame.display.update() # Run the game loop while True: # Handle events for event in pygame.event.get(): # Quit if the user closes the window if event.type == pygame.QUIT: pygame.quit() exit()